Rocket League Drawing

Rocket League stands in a box of its own as an esport, with its mixture of teamwork, coordination and using abilities making it onerous to squeeze into any pre-existing style. Because it is so distinctive, Rocket League has an enormous following and has grow to be a best tier esport.Psyonix has evolved Rocket League and released it on PlayStation Four and PC in July, earlier than making the sport available on all different significant platforms together with Xbox One and Nintendo. The vehicular soccer, basketball, and hockey-style online game used to be the sequel of the studios other sport, Battle-Cars from 2008.Drawboard for Rocket League This is a digital drawboard with the Rocket League box template (best view) and other (2D) objects from the game. Useful for training and illustrating ways and explicit performs.Step via step beginner drawing instructional of the Octane racer in Rocket League.Find great offers on our fast and simple Trading device. Trade and get all the Rocket League items you ever sought after. It's free!

Rocket League Coaching by Professional Esport RL Coaches

Steam Workshop: Rocket League. All of the most efficient customized maps and impediment courses for Rocket League aggressive ranked gamers to observe training aerials, dribbling, car control, ball regulate and different talents had to beef up.Cool play Rocket League 2D unblocked video games sixty six in class⭐ We have added handiest the most productive 66 unblocked video games simple for varsity to the web site. ️ Our unblocked games are at all times free on google site.Hello guys I'm hoping you enjoy this new video. It took me about an hour to make. I only used a grey pencil for this. If you want to see me draw different stuff, jus...All the most efficient Rocket Drawing 36+ gathered in this page. Feel loose to explore, study and experience paintings with PaintingValley.com. Rocket League Logo Vector. Rocket Logo Vector. Space Rocket Drawing. Simple Rocket Ship Drawing. Rocket Ship Drawing. Rocket Drawing Images. Crotch Rocket Drawing.

Rocket League Coaching by Professional Esport RL Coaches

GitHub - trueneu/drawboard-rl: Drawboard for Rocket League

Rocket League Coloring pages Rocket League is a football arcade racing recreation for Windows and PlayStation. In it it's a must to power a automobile and check out to attain a large ball into the opponent's goal. Take a wreck between video games and print the unique Rocket League coloring pages.Required Cookies & Technologies. Some of the technologies we use are important for vital functions like security and web site integrity, account authentication, safety and privateness personal tastes, inside web page usage and upkeep information, and to make the website work correctly for surfing and transactions.625x401 rocket coloring pages crotch raccoon colouring league - Crotch Rocket Drawing. 0 0. 650x1219 hand painted cartoon rocket, cartoon clipart, rocket clipart - Rocket Cartoon Drawing. Zero 2. 1280x720 how to attract an area rocket area rocket easy draw tutorial - Rocket Cartoon Drawing. 0 0.Rocket League Drawing Camp Multi-Day Course . In this 4-day path, students will be told step-by-step how to draw automobiles from the video game Rocket League. See Schedule . Samantha Simmons. sixty four general evaluations for this instructor. 10 reviews for this elegance. Completed via 12 rookies. Multi-Day Course .Experiment with DeviantArt's own virtual drawing gear. Explore rocketleague. Popular this century. rocket league wallpaper car 1920x1080 rocketleaguecars automobiles octane video games steam. Top O' The Mornin' To Ya Laddies. onatfb. 167 Comments. 591 Favourites. Dj bunny (alt) NRAC. 369 Comments. 320 Favourites.

Rocket League

Jump to navigation Jump to search

Rocket LeagueDeveloper(s)Psyonix[a]Publisher(s)PsyonixDirector(s)Thomas SillowayProducer(s)Sarah HebblerDesigner(s)Corey DavisProgrammer(s)Jared ConeArtist(s)Bobby McCoinComposer(s)Mike Ault[b]EngineUnreal Engine 3Platform(s)Microsoft WindowsPlayStation 4Xbox OnemacOS[c]Linux[c]Nintendo SwitchPlayStation 5Release July 7, 2015 Windows, PlayStation 4July 7, 2015Xbox OneFebruary 17, 2016macOS, LinuxSeptember 8, 2016Nintendo SwitchNovember 14, 2017Genre(s)SportsMode(s)Single-player, multiplayer

Rocket League is a vehicular football online game developed and published by Psyonix. The game used to be first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One and Nintendo Switch being launched afterward. In June 2016, 505 Games began distributing a physical retail version for PlayStation 4 and Xbox One, with Warner Bros. Interactive Entertainment taking up the ones duties by way of the end of 2017. Versions for macOS and Linux have been additionally launched in 2016, however enhance for his or her online services and products was dropped in 2020. The game went free-to-play in September 2020.

Described as "soccer, but with rocket-powered cars", Rocket League has as much as eight gamers assigned to every of the 2 teams, the usage of rocket-powered cars to hit a ball into their opponent's target and score issues over the course of a event. The recreation contains single-player and multiplayer modes that may be played both in the neighborhood and on-line, together with cross-platform play between all versions. Later updates for the game enabled the power to change core regulations and added new sport modes, including ones in accordance with ice hockey and basketball.

Rocket League is a sequel to Psyonix's Supersonic Acrobatic Rocket-Powered Battle-Cars, a 2008 video game for the PlayStation 3. Battle-Cars won mixed reviews and used to be not a luck, but won a devoted fan base. Psyonix persisted to strengthen themselves through contract development work for other studios whilst looking to increase a sequel. Psyonix began formal building of Rocket League round 2013, refining the gameplay from Battle-Cars to deal with criticism and fan input. Psyonix also known their loss of advertising and marketing from Battle-Cars and engaged in both social media and promotions to market the game, including offering the sport without spending a dime for PlayStation Plus contributors on release.

Rocket League used to be praised for its gameplay improvements over Battle-Cars, as well as its graphics and overall presentation, even though some complaint used to be directed against the game's physics engine. The sport earned quite a lot of business awards, and saw over 10 million gross sales and 40 million avid gamers by means of the beginning of 2018. Rocket League has additionally been followed as an esport, with skilled avid gamers participating through ESL and Major League Gaming along with Psyonix's own Rocket League Championship Series (RLCS).

Gameplay

Gameplay in Rocket League, the place players intention to hit the ball into the opposing team's goal the usage of their rocket-powered cars

Rocket League's gameplay is largely the similar as that of its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars. Players keep an eye on a rocket-powered automobile and use it to hit a ball this is a lot greater than the vehicles in opposition to the opposite crew's goal area to attain goals, in some way that resembles indoor football, with elements reminiscent of a demolition derby.[1][2] Players' vehicles have the ability to leap to hit the ball while in mid-air. The avid gamers can also pick up a velocity spice up by means of passing their cars over marked areas on the field, enabling them to temporarily move the sector, use the added momentum to hit the ball, or ram into another player's car to wreck it; in the latter case, the destroyed car respawns moments later on their staff's facet of the sector. A player may also use a boost when within the air to propel themselves forward in flight, permitting avid gamers to hit the ball in the air. Players can regulate their automotive's orientation whilst midair, which combined with midair boosting allows for managed flight. Players can also perform fast dodges, inflicting their car to do a short leap and spin in a given path, which can be used to nudge the ball or acquire positioning benefit over the other crew.[3]

Matches are most often five mins long, with a unexpected death additional time if the sport is tied at that point.[4] Matches can be performed from between one-on-one as much as four-on-four players, as well as in casual and ranked playlists.[5] The latter serves as Rocket League's competitive on-line mode, where avid gamers compete in various tiered ranks within game seasons, with victories or losses raising or reducing a participant's rank, respectively.[6] The game includes a single-player "season" mode, with the player competing with computer-controlled avid gamers. An replace in December 2016 presented "Custom Training" sequences that can be created via players and shared with others on the same platform; gamers are in a position to specify the ball's path and the presence and talent of warring parties at the box as to follow specific shots-on-goal time and again.[7]

A couple of months after it used to be released, Psyonix released an replace that added game modes referred to as "mutators", modifying some sides of gameplay, reminiscent of increased or reduced gravity, ball size, ball pace and bounciness.[8] For the 2015 holiday season, every other replace replaced mutator matches with an ice hockey-inspired mode (referred to as "Snow Day"), played on an ice rink and the ball changed with a hockey puck with other physics.[9] Positive reception to the ice hockey mode resulted in it being prolonged for a couple of weeks after the holiday season. Snow Day was once completely added to the mutator settings for private suits and exhibition video games on February 10, 2016.[10][11] "Hoops", a sport mode in accordance with basketball, used to be added on April 26, 2016.[12][13][14][15] A separate "Rumble" mode, which comprises ordinary power-ups, akin to the facility to freeze the ball in position or cause a single opponent to have issue controlling their automobile, was once added on September 8, 2016.[16] An update in December 2016, known as "Starbase ARC" (in keeping with Psyonix' mobile sport ARC Squadron)[17] added support for custom arenas for Windows avid gamers supported thru Steam Workshop, along with different new content material.[18] In celebration of Super Bowl LV in February 2021, Psyonix released a restricted time gamemode referred to as Gridiron, which functions similar to gridiron football with the traditional football ball being replaced through a soccer.

A new sport mode, Dropshot, was added in a March 2017 replace. It takes position in an enviornment without any objectives and a box made of hexagonal tiles, and makes use of a ball that turns into an increasing number of electrified after successful moves or passes. The extra the ball is struck via gamers without touching the bottom the extra electrified it turns into, and the extra tiles it damages as soon as it after all does hit the ground. The goal of the mode is to damage the opponent's floor sufficient to damage a hollow into it, permitting the ball to drop via and rating. Once a crew scores, the floor on that side of the sector resets to normal (whilst the floor at the scoring workforce's facet retains any existing injury).[19][20]

As a part of a way to monetize the sport beyond downloadable content, Psyonix has tried a few other approaches. In September 2016, it presented a loot field system known as "Crates", where avid gamers may just purchase them with a random number of in-game customization items, opened during the acquire of Keys using real-world finances.[16] Due to expanding governmental worry over loot bins, Psyonix changed the Crates gadget with Blueprints in December 2019, which give a identified specific merchandise with possible modifiers as attainable end-of-match drops.[21] These Blueprints can then be crafted the use of the game's new premium forex (Credits),[22] or bought with real-world finances, if the player so chooses.[23][24] A new rotating Item Shop was introduced in December 2019 as well, with Featured pieces to be had on a 48-hour timer and Daily items on a 24-hour timer. The Item Shop comprises all kinds of in-game pieces, equivalent to Painted Cars, Exotic Wheels, Goal Explosions, and lots of extra. Each merchandise has a listed Credit price that will display the item's cost, allowing gamers to purchase the precise item they would like, as a substitute of depending on RNG to score a specific item prior to now available through loot containers.[25] Separately, Psyonix added a struggle move feature to the game in September 2018, referred to as the "Rocket Pass". Each pass, which lasts a few months, has demanding situations and other opportunities thru enjoying Rocket League that permit gamers to extend the tier of the Pass, from which new unique customization choices tied to that pass can also be unlocked. While the Rocket Pass is loose to all avid gamers, a flat-cost premium choice can be purchased which accelerates the extent up price and unlocks additional pieces at positive tier ranges.[26][27]

Development

Psyonix's Supersonic Acrobatic Rocket-Powered Battle-Cars (left) straight away preceded and encouraged the improvement of Rocket League (correct), which would make huge enhancements upon Battle-Cars' gameplay and on-line options.

Psyonix had prior to now evolved Supersonic Acrobatic Rocket-Powered Battle-Cars in 2008 for the PlayStation 3. That game itself bore out from earlier changes that Psyonix' founder, Dave Hagewood, had finished for Unreal Tournament 2003 by increasing out vehicle-based gameplay that Epic Games had already set in place in the engine into a new recreation mode called Onslaught.[28] For this, Hagewood was employed as a contractor by way of Epic for Unreal Tournament 2004 specifically for incorporating the Onslaught mode as an legit a part of the sport.[29] Hagewood used his experience at Epic to discovered Psyonix. Among other contract tasks, Psyonix worked to check out to give you the chance to make racing the Unreal automobiles in a physics-based engine relaxing. They had toyed with a number of choices corresponding to race modes or mazes, but discovered that after they added a ball to the sector to be pushed by means of the vehicles, that they had hit upon the correct system, which would turn into Battle-Cars.[29] Further to the good fortune was once the addition of the rocket-powered vehicles; this initially was once to be a simple speed boost, however with the physics engine, they have been in a position to have the cars fly off and across the area, furthering the chances for gameplay.[29][30]

As Psyonix finished development of Battle-Cars, the studio had tried to achieve get right of entry to to a writer via selling their sport as "soccer, but with rocket-powered cars", but none of the publishers appeared .[29] Ultimately, they opted to self-publish the sport at the PlayStation Network with almost no marketing.[31] Though it was once downloaded greater than two million times, it was once no longer considered very successful even after the studio lower the fee.[28][31] The studio persevered on to other tasks, even though kept the idea of establishing on Battle-Cars as an choice, spotting the game had a small but dedicated fan-base that provided them with ideas for growth.[28][29] These other projects, which together with contract paintings for AAA video games, including Mass Effect Three and Gears of War, helped to fund the advance of Rocket League.[32]

Full building of Rocket League began around 2013 and took round two years and underneath

[title]

[content]

million to broaden, even though that they had examined various prototypes of a Battle-Cars sequel within the years prior, including an unsuccessful attempt at pitching the sport's idea to Electronic Arts in 2011.[31][33][34] Psyonix used probably the most comments from Battle-Cars to fine-tune the gameplay in Rocket League. A key requirement for Psyonix was once to extend the sport's frame fee from 30 to 60 frames-per-second, a known criticism from Battle-Cars and crucial for more recent hardware, in keeping with Corey Davis, the design director at Psyonix.[35] Hagewood known that Battle-Cars was once regarded as "too hardcore" with the game changing into too inaccessible to beginner gamers against professional ones.[36] They eased up on some aspects to make it more approachable, corresponding to by slowing the pace of the game and permitting players of all skill levels to reasonably compete towards each other whilst promoting team-based gameplay.[29][36] Though they attempted so as to add components like power-ups, they discovered those to be too distracting to gameplay.[28] They additionally explored different adjustments reminiscent of making the sport more gritty, similar to Monday Night Combat, creating a number of mini-games associated with dealing with of the auto, running on making the graphics give a way of scale to the players to offer the impact they had been controlling full-sized automobiles fairly than radio-controlled automobiles, and growing an open global construction the place the player would pressure between stadium and stadium to participate in matches.[33][35][37] Instead, the workforce opted to strip the game to its core, that specialize in more visible components to beef up the title.[28] From Battle-Cars, Psyonix identified only a few avid gamers in fact went on-line, and advanced Rocket League's single-player season mode to inspire players to try on-line matches after they completed it.[37]

Corey Davis, Rocket League's design supervisor, giving a presentation at GDC 2016

Psyonix's team were aware of past difficulties that they'd with Battle-Cars and different racing games with online play and client-side prediction, and the issues that would stand up from that with Rocket League's fast moving play style. To remedy this, the physics in the recreation are in response to the use of the Bullet physics engine within the Unreal Engine 3's PhysX engine, which tracks the movement of all of the automobiles and actors, allowing them to periodically re-synchronize the game state throughout players based on the saved physics states, which enabled players to have fast reactions from their Jstomer.[37] At the time of Battle-Cars, Psyonix may no longer come up with the money for a devoted server network and have been compelled to rely on individual hosts, which might result in poor performance with sluggish Internet connections. With Rocket League, Psyonix was in a position to put a dedicated server network in place, writing their own provider protocols to interface with Sony's and Valve's on-line services in an effort to permit cross-platform play, as well as improving matchmaking functions.[29][35] Psyonix's previous enjoy in contract work for AAA video games had uncovered them to the larger developers' solution to release and high quality keep watch over, they usually were able to use the ones rules and intention for a similar stage of quality requirements in the ultimate launch of Rocket League.[36]

Psyonix had at one point considered having Rocket League as a free-to-play game with microtransactions, inspired by way of Team Fortress 2 and Dota 2's fashions.[33] Though they'd put in efforts to establish a free-to-play model, Psyonix determined as a substitute to change to a traditional sale approach, and offer only beauty parts as downloadable content material, assuring that no players would have any additional benefit beyond their very own skill.[35] The title Rocket League was once selected partly to scale back the size of the game's title with a view to appear totally in virtual storefronts, and in addition served to be an easier to bear in mind identify in addition to a extra mature-sounding name than Battle-Cars, in line with Hagewood;[28] talking on Rocket League's building in March 2016, Davis opined that Supersonic Acrobatic Rocket-Powered Battle-Cars used to be "the worst game name of all time".[35]

In April 2021, company introduced that they're going to release Rocket League Sideswipe for iOS and Android.[38]

Cross-platform play

Rocket League has been some of the leading video games in supporting cross-platform play between non-public computer systems and consoles. Jeremy Dunham, Psyonix's vice president of publishing, sees cross-platform play is helping determine a solid participant base and avoid the snowball effect that may purpose isolated participant bases on individual platforms to wane, in particular within the transition from one console generation to the following.[39][40] Though the Xbox One model lacked this selection at launch,[41] Microsoft in March 2016 announced that Rocket League will be the first sport in a brand new initiative they were taking to allow cross-play between Xbox One and Microsoft Windows avid gamers who've Xbox Live accounts;[42] this cross-platform play feature used to be added in an update in May 2016.[42][43] Microsoft has said that they provide different networks, comparable to Sony's PlayStation Network, the power to integrate with Xbox Live to permit full cross-platform compatibility for games like Rocket League. Dunham noted that this cross-platform thought had been one thing they asked Microsoft about when Rocket League was once set for an Xbox One launch, but he mentioned that Microsoft did not appear to be on board with it. Only once they had neared the release date would Microsoft take the initiative to provide it as one for their new cross-play efforts and got to work against this risk in the sport.[44]

Psyonix decided the specified technical steps had to enable cross-platform play and feature examined it in closed environments, and were simplest looking forward to the legalities of cross-connecting gamers between other networks sooner than continuing.[45][40] this paintings additionally includes how they might be able to distribute updated content patches in a unified and extra widespread approach to permit them to proceed to amplify the sport for a minimum of some other 9 months.[39] In a July 2016 interview with IGN, Dunham stated they'd accomplished all of the technical work and may permit cross-platform play between the Xbox One and PlayStation Four variations "within a few hours" of Sony's approval.[46] As of March 2017, the corporate is ready to permit this selection, however was still waiting for the console producers to return to the desired agreements to allow it.[47]

With the announcement of the Switch version, Psyonix affirmed that it could strengthen cross-platform play with PC and Xbox users. Sony nonetheless opted not to participate in this; PlayStation international marketing head Jim Ryan mentioned that whilst they're "open to conversations with any developer or publisher who wants to talk about it", their determination was "a commercial discussion between ourselves and other stakeholders".[48] Dunham says that in contrast to Microsoft or Nintendo, who agreed to allow cross-platform play inside a month and with the day of Psyonix' request, respectively, Sony has been requested on a nearly day by day basis about this beef up and haven't begun to obtain any definitive resolution.[40] The cross-platform party function is planned for an update in early 2019.[49] This will permit players to create in-game friend lists across platforms and play in matches with them. This is proscribed via the current cross-platform limitations: while Windows avid gamers can add pals from different Windows users and Xbox One, PlayStation 4, and Switch users, PlayStation Four customers are limited to Windows and PlayStation Four users.[26]

In September 2018, Sony had altered its position on cross-platform play following the discharge of Fortnite Battle Royale for the Nintendo Switch, where the lack of cross-platform play had been some degree of important grievance. Sony allowed Fortnite to be cross-platform play compatible with all platforms and mentioned they would assessment different games on a case-by-case basis.[50] By January 2019, Psyonix introduced that Sony had granted the same for Rocket League, allowing cross-platform play between the PlayStation 4, Xbox One, Switch and PC versions in February 2019.[51][52]

Downloadable content The "Hoops" mode in Rocket League, some of the many updates to the game after its launch, has players shoot the ball into a basket as an alternative of a target

Psyonix planned to proceed to fortify Rocket League with downloadable content (DLC), meaning to keep all gameplay updates unfastened and most effective charging for cosmetic pieces.[53] In November 2015, a loose update added the ability to "Mutate" a tournament, bearing in mind numerous different customized presets and tournament settings, including a low gravity mode and a cubed ball, amongst different improvements and additions.[8] Through this, Psyonix is able to offer customized game playlists to check out new modes or for holiday-themed events. For example, during the latter a part of December 2015, Psyonix offered an ice hockey-based mutation along a distinct event featuring holiday-themed ornamental pieces, replacing the normal ball with a hockey puck, and changing the floor to ice.[8][9][54] This mode proved highly regarded and used to be completely added to the usual playlists on February 24, 2016.[55] In February 2016, a new recreation playlist called "Rocket Labs" used to be added to offer new experimental maps to players as a method to gauge feedback and passion in a map ahead of adding it to the sport's standard map playlist.[56] In April 2016, the developers added the basketball-based playlist to the standard playlists.[14] A brand new "Rumble" mode, which provides distinctive power-ups on quite a lot of maps, used to be launched in September 2016.[36][57]

The game's first DLC pack, titled Supersonic Fury, used to be launched in August 2015, along side new arena Utopia Coliseum.[58] It comprises exclusive cosmetics, including two new vehicles, rocket boosts, wheels, 5 paint finishes, and twelve decals for both new automobiles. The same month, it used to be announced that Rocket League can be ported to macOS and Linux later that 12 months, with a purpose to run natively with SteamOS hardware; Rocket League and Portal 2 have been part of incentives for those that pre-ordered a Steam Link, a Steam Controller, or a Steam Machine.[59][60] The game's second DLC pack, titled Revenge of the Battle-Cars, used to be released in October 2015.[61] The DLC adds two extra cars from Supersonic Acrobatic Rocket-Powered Battle-Cars, in conjunction with exclusive cosmetics for each. In some other tournament, avid gamers had an opportunity to collect six Halloween-themed pieces from October 18 to November 2.[62] The game's third DLC pack, titled Chaos Run, was launched in December 2015. The DLC added two more automobiles, together with extra cosmetics. A brand new enviornment, known as "Wasteland", was once launched free of charge along the DLC. The map is notable for being the primary non-standard enviornment to be launched, having a different length and form than the others and encouraged via the Mad Max motion pictures, the first of which Psyonix plans to launch over time.[63][64]

In June 2016, a brand new enviornment, Neo Tokyo, in response to the Rocket Labs format Underpass, was added to the sport by way of an replace. The replace additionally presented cosmetic pieces awarded at the finish of matches with quite a lot of rarity grades, and gave gamers the ability to trade more than one items of the same type and rarity grade to procure an item of a higher rarity grade. Also incorporated in the patch are various painted and authorized pieces, the latter of which might be cosmetic items with statistics-recording tags, and 8 new achievements.[65][66] Psyonix added the power for players to trade pieces with other avid gamers inside the "Rumble" update, including merchandise and crate drop methods similar to Team Fortress 2 and Counter-Strike: Global Offensive, wherein gamers have the chance to realize locked crates from enjoying in aggressive matches. Players are ready to purchase keys to open these crates via microtransactions, revealing particular decorative items for their vehicles.[57] Players can opt-out of this feature to disable crate drops. Though items gained in crates are tradable throughout the recreation, these items can't be sold on the platform's respective marketplaces so as to prevent problems in the similar vein as the Counter-Strike skin gambling controversy.[57][67] The funds from microtransactions can be used to toughen the esports tournaments organized via Psyonix.[57] In October 2016, a significant replace titled "Aquadome" launched, featuring a brand new enviornment positioned under the ocean, along side two new premium water-themed automobiles, and a new crate containing new items and 7 new achievements.[68]

Psyonix used to be ready to make licensing agreements to include automobiles and decorative pieces from different franchises throughout the game. On release, the PlayStation Four model included Sweet Tooth's car from the Twisted Metal sequence.[69] As a separate DLC, the DeLorean time machine from the Back to the Future film franchise, was released on October 21, 2015, corresponding with Back to the Future Day.[70] The Xbox One launch contains platform-exclusive Gears of War and Halo-themed automobiles.[71] The Batmobile, as noticed in the 2016 film Batman v Superman: Dawn of Justice, was once introduced as a playable automobile in March 2016,[72] whilst Dominic Toretto's Dodge Charger from the movie The Fate of the Furious was added to tie in with the film's release in April 2017.[73] An replace released in July 2017 introduced a brand new area celebrating the one-year anniversary of the sport, together with beauty pieces based on the American animated show Rick & Morty.[74] Alongside the theatrical release of Jurassic World: Fallen Kingdom, Psyonix launched Jurassic Park and Jurassic World-themed content material, together with a Jurassic Park-themed Jeep Wrangler automotive type.[75]

In September 2015, Psyonix held a cross-promotion with Torn Banner Studios, adding two loose new flags themed after Torn Banner's Chivalry: Medieval Warfare.[76] At the same time the "Chaos Run" DLC used to be launched, Psyonix added loose cosmetics and accessories from the Portal collection by means of Valve.[64][77] Themed content material in accordance with Goat Simulator and Euro Truck Simulator had been added to the game in April 2016 as a part of cross-promotional deals with the ones video games.[78] Other themed promotional content comprises decorative items in line with The Witcher and Worms W.M.D.[79] With the release of the basketball recreation mode in 2016, Psyonix partnered with the National Basketball Association (NBA), providing flags with all 30 NBA team emblems as car customization pieces.[14] In February 2017, two iconic Hot Wheels vehicles have been added to the game, at the side of other beauty items according to the logo.[80][81][82]

For the 2019 Radical Summer event, Psyonix launched two new car packs; the Ecto-1 from the Ghostbusters film franchise in June, and the KITT from the Nineteen Eighties television sequence Knight Rider in July.[83][84] Psyonix had was hoping to include KITT as early as 2016.[85] For the 2019 Halloween match, cars and different cosmetics in keeping with the television collection Stranger Things were added.[86] In May 2020, Psyonix introduced the Modes of May event, which integrated numerous limited-time sport modes for each weekend of the month.[87] The modes include Dropshot Rumble, Beach Ball, Boomer Ball, and Heatseeker, which features a curving ball that magnetizes towards both ends of the sector, drawing comparisons to the 1972 table tennis sports activities sport Pong.[88]

Music Main article: Music of Rocket League

The original soundtrack for Rocket League used to be released both bodily and digitally on July 1, 2015.[89] It comprises authentic compositions via Psyonix sound fashion designer Mike Ault, in addition to contributions by Ault's digital music workforce, Hollywood Principle.[90] New songs have been added to the game with post-release updates, including "Chaos Run Theme" through Kevin Riepl, "Escape from LA (Instrumental)" by means of Abandoned Carnival and Ault, and a remix of Hollywood Principle's "Breathing Underwater" via Ether. These songs had been later compiled in the second one volume of the soundtrack, which was once launched on July 7, 2016.[91]iam8bit printed a three-disc vinyl version of the soundtrack, consisting of the above two volumes, in overdue 2016.[92] The recreation's second anniversary replace incorporated a musical content material pack featuring releases from the EDM label Monstercat.[93] The label have also released a series of standalone albums that includes the track, titled Rocket League x Monstercat.[94][95][96]

Rocket League Sideswipe

Rocket League Sideswipe is a loose mobile game spin-off by Psyonix scheduled for release on Android and iOS in overdue 2021. The game was once announced in March 2021 and can replicate the gameplay of the unique recreation, but in a two-dimensional space. Players compete in short 1-on-1 or 2-on-2 matches which might be played online.[97]

Release

Rocket League was formally introduced because the sequel to Battle-Cars in February 2014.[98] Building at the results from the loss of advertising and marketing with Battle-Cars, Psyonix advanced a different advertising approach to Rocket League. This integrated engaging with YouTube and Twitch video game streamers with early release copies to assist spread the phrase, recognizing that clips from the sport would be readily shared thru social media.[31][35] They also opened the game to early alpha and beta trying out for a number of months following the sport's announcement.[99][100] Davis noted that they in a different way did not spend any cash on traditional advertising and marketing approaches.[35]

They had originally planned to launch the sport around November 2014, but had overlooked this deadline to enforce better matchmaking and servers, excessive body charges, and putting off the free-to-play parts.[33] The sport used to be released publicly on July 7, 2015 for the PlayStation Four and Microsoft Windows.[101] Davis considered this serendipitous, as this moved the game out from a hectic duration of many major releases all the way through the holiday season to the relatively quiet mid-year length, decreasing the amount of festival from different titles.[35] Further, the sport on release used to be made part of Instant Game Collection at the PlayStation 4 and unfastened to PlayStation Plus subscribers; inside the week, Psyonix had seen more than 183,000 distinctive gamers, exceeding their server capacity and requiring them to improve on their network code to maintain the inflow of avid gamers.[28][102] Davis estimated there have been six million downloads of the sport from this promotion, and regarded as this the "best decision" that they had ever made.[35]

At The Game Awards 2015, it used to be introduced that the sport can be ported to Xbox One,[71] the place it was released on February 17, together with most of the previous DLC packs free of charge.[103] Ports for macOS and Linux were released on September 8, 2016.[59] A retail version of Rocket League, in type of the game's Collector's Edition, was once announced in February 2016, and was launched in Europe on June 24, 2016 and in North America on July 5, 2016.[104][105][106] The Collector's Edition is published and allotted by way of 505 Games, and includes the primary 3 downloadable content packs for free, in addition to four further automobiles to be available as digital download on July 18: Aftershock and Marauder (both from Supersonic Acrobatic Rocket-Powered Battle-Cars), as well as Esper and Masamune.[104][107] In October 2017, Psyonix announced that Warner Bros. Interactive Entertainment would begin to submit an updated version of the game for PlayStation 4 and Xbox One consoles by means of the tip of that 12 months, which contains further content for each versions.[108]

The PlayStation Four model was once patched in February 2017 to supply PlayStation 4 Pro support, bearing in mind 4K resolution and loyal 60 frames-per-second rendering at 1080p for one and two-player split-screen avid gamers; 3 and four-player break up screen will render up to 60 frames-per-second when conceivable. Similar rendering enhancements were additionally made to the standard PlayStation 4 to method constant 60 frames-per-second for most arenas and modes.[109][82]

After reviewing the feasibility of doing so, Psyonix introduced that Rocket League would even be released for the Nintendo Switch, as revealed right through Nintendo's press conference all the way through E3 2017. It was released later that 12 months on November 14, and comprises Nintendo property customization choices, including Mario, Luigi, and Metroid-inspired car designs, and helps cross-platform play with the PC and Xbox One versions.[110][111][112][113][114] Due to the Switch's loss of natural improve for Unreal Engine 3, some compromises had to be made in the porting procedure, comparable to by means of lowering the graphical high quality to 720p. Despite having to do customized paintings to make the sport run easily at the Switch, Dunham was inspired with the work that had been accomplished sooner than release.[115]

Austin, Texas-based studio Panic Button assisted Psyonix with the Xbox One[116] and Nintendo Switch ports,[117] and graphical updates to make stronger the PlayStation 4 Pro.[118][119] In April 2017, Psyonix announced that that they had partnered with Tencent to bring a free-to-play version of Rocket League to the Chinese gaming market, with customers able to purchase beauty pieces through microtransactions.[120] It was effectively licensed via China's approval process in July 2019.[121] Because of the continuing growth of the sport's participant base, Psyonix's Dunham mentioned they do not wait for creating any sequel to the sport,[122] and as a substitute expect to continue so as to add new options to the game over a number of years' time, calling this an "infinite support window".[112] A small group within Psyonix used to be set as much as explore new options and gameplay concepts to continue to extend Rocket League.[47]

In May 2019, Epic Games introduced that it had got Psyonix for an undisclosed amount. Psyonix has had a long-standing dating with the studio (its original North Carolina headquarters were simplest 12 miles (19 km) clear of the ones of Epic), having labored with it on building tools for the Unreal Engine. As a result of the acquisition, the sport used to be planned to be added to the Epic Games Store by means of late-2019, however Psyonix was once unclear over whether the game would turn out to be unique to the shop.[123] The recreation changed into subject to study bombing on Steam because of this sale, triggering Steam's "off-topic review activity" device, which hides reviews that do not correlate with the game itself.[124][125]

Psyonix introduced in January 2020 that as a part of a significant improve to the base recreation methods, they would be dropping improve for macOS and Linux from the sport through March 2020.[126] After March 2020, these versions will no longer be capable to connect and use the web parts of the game, however can still be performed in unmarried participant or native multiplayer.[127] Psyonix mentioned in a followup message that macOS and Linux players represented less than 0.3% of the full player base and may not justify keeping these as supported platforms as they complex the opposite platforms to newer technology, comparable to transferring the Windows model from DirectX 9 to 11. The developer introduced full refunds to the game for macOS and Linux house owners regardless of how long they'd the sport.[128]

Cross-promotions

Psyonix teamed with Internal Drive to supply Rocket League as a part of the latter's iD Tech summer time instructional camps for youngsters, the use of the game for both game and for instructing components of recreation design.[129] In 2017, the sport served as a sponsor of WWE pay-per-view events Backlash, Great Balls of Fire, and SummerSlam.[130][131] The following yr, the firms introduced an extra partnership, with WWE beauty pieces introduced to the game in April.[132][133]

Psyonix partnered with Zag Toys to supply a chain of pullback toy vehicles in accordance with the Rocket League vehicles, which released in June 2017. Some of those integrated a redeemable code that can be utilized inside the sport for unique customization items.[134][135] The developers additionally filmed tv ads for Rocket League that began airing the similar month. Alongside these ads, Psyonix offered loose copies of Rocket League alongside acquire of decided on Nvidia graphics cards.[136] In December 2018, toy automobile brand Hot Wheels released a radio-controlled car (RC automobile) recreation set in line with the game that features two RC vehicles which might be managed via Bluetooth units, a play box, a ball containing infrared sensors for scoring functions, and charging units.[137]

Free-to-play transition

Psyonix transitioned Rocket League to a free-to-play style on all platforms on September 23, 2020.[138] Associated with the transition, the sport added cross-platform progression that covers the beauty items avid gamers have earned, new competitive tournaments at each and every rank to earn rewards, new challenges, and other features.[139][140] The free-to-play version eliminated the need for avid gamers to have console subscription services and products like PlayStation Plus or Nintendo Switch Online as a way to play.[141] Some changes had been additionally made to the sport's tournaments and challenge programs to assist with monetization. Players that had bought the sport previous to the transition were given "Legacy" status and a few similar cosmetic pieces.[142]

As part of this transition, the Windows version of the sport used to be moved off Steam onto the Epic Games Store. Players that had already owned the Steam model prior to the alternate have been still in a position to download, replace the sport and play it with cross-play with different platforms, and would continue to obtain updates.[139]

Esports

See additionally: Rocket League Championship Series

Psyonix had observed the popularity of Rocket League fits on Twitch and different are living streaming platforms, and in February 2016, had been taking a look to make use of the sport more in esports.[143] In March 2016, Psyonix introduced the primary Rocket League Championship Series; the finals happened in August 2016 with a ,000 prize pool.[144][145] More than 1 million in revenues from the sale of in-game crates and beauty items have been used to fund further aggressive occasions all the way through the 12 months, including smaller competitions at primary gaming conventions and beef up for community-run competitive events.[146]

Soon after launch, Rocket League become an officially backed esport, joining ESL.[147] In September 2015, Major League Gaming (MLG) introduced the first season of the Pro Rocket League, which was once held in September thru early October.[148] A ,000 Rocket League tournament used to be held outside U.S. Bank Stadium on the Summer X Games in July 2017,[149] with the finals streamed continue to exist ESPN3.[150]NRG Esports claimed their first live Rocket League championship by means of successful the tournament, defeating Gale Force eSports in the final.[149][151] As NBC's first foray into esports, NBC Sports Group, together with Faceit, ran its personal 0,000-prize pool tournament which was once broadcast across its eight international regions in July–August 2017.[152] Starting in September 2017, Psyonix and Tespa, a collegiate esports organizer, held the first collegiate tournament for groups to win a proportion of ,000 in scholarships.[153] In December 2017, Turner Sports arranged a US0,000 ELEAGUE Cup event for eight groups was broadcast live to tell the tale streaming media, with a three-part series of presentations detailing probably the most groups' path to the Cup and probably the most tournament effects, which aired on TBS later in the month.[154][155] 2020 has brought a big alternate to Rocket League Esports, the addition of a new aggressive format that has 3 splits that come with 3 regional occasions every with one primary LAN on the finish of the three splits. Each workforce gets points awarded based on how they position in these regional events with the top groups making the world LAN, with the grand prize of 1,000,000.[156]

Reception

ReceptionMixture scoreAggregatorScoreMetacritic(XONE) 87/100[157](PS4) 85/100[158](PC) 86/100[159](NS) 86/100[160]Review scoresPublicationScoreGameSpot9/10[161]IGN9.3/10[162]PC Gamer (US)87/100[163]Polygon9/10[164]VideoGamer.com7/10[165]Shacknews8/10[2]

Rocket League, upon launch and all through its lifetime, has been given positive opinions by way of video game critics.[159][158][d] Similar scores have been attained by the game's later ports.[157][160] Positive feedback was aimed towards the sport's multiplayer gameplay, and its graphics and visuals, particularly in comparison to Battle-Cars; later evaluations praised the participant enjoy within the game.[d] Criticism was most commonly aimed on the game's physics engine, although a consensus on the matter has been most commonly unclear, with some defending the engine.[d]

In a overview of Rocket League's beta preview, Ozzie Mejia of Shacknews praised Psyonix's way to updating Battle-Cars the usage of the PlayStation 4's hardware, describing the graphics as "brilliantly detailed" and "crisp" and noting its constant frame charges all over.[2] Robert Summa of Destructoid shared Mejia's view that the sport used to be "fun option for anyone looking to mix their racing and sports games together", himself describing that the game was once "addictive and fun as hell."[2][167] Reviewers from Polygon, PlayStation Universe, and Videogamer.com shared certain views in opposition to multiplayer gameplay in Rocket League.[166][165][164] Ben Kuchera of Polygon wrote that the sport "introduces a well-known concept and then adds a complication." Kuchera disagreed with Pinkerton and asserted that the game's physics had been "internally consistent", and summarized his enjoy with the game as "joyful" and rewarding in its progression.[164] The sport's physics engine continued to be some extent of contention in later opinions, including Steven Burns' evaluation for Videogamer.com, wherein he shared his opinion that the velocity of the ball should had been larger in sure modes to atone for the "floaty" physics.[165] Neil Bolt of PlayStation Universe shared a equivalent view, writing that the physics "causes frustration in 4v4 bouts where everyone ends up huddling under the slow-descending ball for long periods."[166]

...the physics, floaty as they're, now not really fitted to seeing the ball continuously being punted about: it might probably frequently feel like chasing a balloon round a youngsters's party, however the kids are in high-powered rocket vehicles and are taking no shit. [...] you are feeling Psyonix can be at an advantage making the ball move only a tad sooner: incessantly you can crash into it at speed best to look your automotive move faster than it after collision.

— Steven Burns[165]

In a evaluation for PC Gamer, Matt Elliott defended the physics engine via pointing out the "[nice] contrast" between the short player-controlled automobiles and the slower-moving ball, colorfully describing that the ball "gormlessly invites impact like a punchable cousin."[163] Elliott additionally wrote positively of the multiplayer gameplay, evaluating the "destruction" mechanic to the Burnout collection, and praising the full participant enjoy.[163] In complimenting the game's issues system, Elliott recounted, "the most valuable players I encountered were workmanlike wingers who selflessly chugged along the flanks, crossing the ball for greedy goalhunters like me. It stops players from clustering in the same spots and reinforces the concept that Rocket League is a team game."[163] Alec Meer of Rock Paper Shotgun, in a retrospective evaluation written two years after its launch, shared identical feelings concerning the player enjoy in Rocket League. Meer claimed that the sport remained "very open, friendly, and accessible to new players across all ages, in contrast to other games with online longevity that tend to be dominated by expert players and difficult to breach by new ones."[168]

Following the Blueprint replace in December 2019, gamers expressed fear that the costs of completing blueprints was once more expensive than the price to open loot boxes, that players got extra pieces for opening a loot box, and that on the whole, the loot box gadget felt extra rewarding.[169][170] Within per week of the update, Psyonix decreased the prices of blueprint through half and refunding credits for people that had spent them already.[171]

Sales

On July 11, 2015, Psyonix announced that there were round 120,000 concurrent gamers across each Windows and PlayStation 4.[172][173] By the top of July, the sport have been downloaded over Five million times,[174] and had 179,000 concurrent players.[175][176] Psyonix stated that Rocket League's fast paced success some distance exceeded their expectancies.[177]

Psyonix introduced that over one million copies of the game had been bought on Steam by means of August 2015.[178] By the end of 2015, the sport had been downloaded over eight million times, and grossed over million.[179][180] In February 2016, Psyonix said Rocket League has earned million in revenues with at least 4 million copies bought, now not including downloads at the PlayStation device;[181] they have tracked a minimum of 12 million distinctive gamers of the game, together with each purchases and all the way through loose play provides akin to its availability on the PlayStation Plus club program.[85] Within three weeks of its launch for the Xbox One, Psyonix seen a minimum of a million unique gamers for that device.[182] By July 2016, a year after its launch, Psyonix reported greater than 6.2 million gross sales of the game throughout all platforms, together with 5.Five million purchases of DLC, with more than 0 million in income; 40% of these sales were for the PlayStation 4 version with the rest cut up roughly equally between PC and Xbox One. Psyonix has tracked more than 25 million distinctive gamers through January 2017, averaging 1.1 million players an afternoon, and reaching 220,000 concurrent players at one point.[53][78][183][184][185] Sony said that Rocket League was once the most-downloaded identify from the PlayStation Store in 2016.[186] By the beginning of 2018, the selection of gamers had risen to over Forty million,[187] and due to this fact reached 50 million through September 2018.[188]

By March 2017, Psyonix reported that Rocket League had bought more than 10.5 million copies across all platforms, and had 29 million registered avid gamers, with a few fourth of that having played right through February 2017.[122] Dunham estimated that 70% of the sport's gamers had bought one of the vital DLC offered for the game via March 2017.[47] In April 2017, Psyonix reported that in addition to 9.Five million digital gross sales, the sport had additionally sold over a million bodily copies at retail.[189]

Awards Members from Psyonix, including founder Dave Hagewood (correct), receiving the Game Developers Choice Award for the sport on the 2016 Game Developers Conference

After the E3 2015 event, Rocket League received a couple of nominations and gained a number of awards, together with PlayStation Universe's "Best Sports Game of E3"[190] and Gaming Trend's "Best Multiplayer Game of E3".[191]

At The Game Awards 2015 in December, Rocket League received the award for Best Independent Game and Best Sports/Racing Game, and used to be nominated for Best Multiplayer.[192] At the D.I.C.E. Awards in February 2016, Rocket League also gained the award for Sports Game of the Year, Outstanding Achievement for Online Gameplay and the D.I.C.E. Sprite Award.[193]Rocket League was once awarded the Best Design on the 2016 Game Developers Choice Awards.[194] At the 2016 SXSW Gaming Awards, Rocket League was once awarded the "Excellence in Multiplayer" prize.[195]Rocket League gained three BAFTA Games Awards for Multiplayer, Sports, and Family,[196] and used to be nominated for two others, Best Game and Game Design.[197] It additionally received the next year for the BAFTA's Evolving Game award.[198][199]

In 2017, the sport used to be nominated for "e-Sports Game of the Year" and "Still Playing" on the Golden Joystick Awards,[200] and for "Best Spectator Game" in IGN's Best of 2017 Awards.[201] It won the award for "Best Post-Launch Support" in Game Informer' 2017 Sports Game of the Year Awards.[202] In 2018, the game used to be nominated for "eSports Game of the Year" on the Golden Joystick Awards.[203][204] The game won the award for "Fan Favorite Sports/Racing Game" on the Gamers' Choice Awards,[205] while its other nomination used to be for "Fan Favorite eSports Game".[206] It used to be also nominated for "eSports Title of the Year" at the Australian Games Awards.[207] In 2019, the game was once nominated for the "Still Playing" award at the Golden Joystick Awards.[208]

Footnotes

Notes ^ Additional work for Nintendo Switch and Xbox One via Panic Button ^ Additional compositions via Hollywood Principle, Christian De La Torre, and Abandoned Carnival ^ a b The macOS and Linux variations stopped supporting online options in March 2020. ^ a b c Cited as follows.[2][164][165][166][167][168] References ^ .mw-parser-output cite.quotationfont-style:inherit.mw-parser-output .quotation qquotes:"\"""\"""'""'".mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free abackground:linear-gradient(transparent,clear),url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")appropriate 0.1em center/9px no-repeat.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:linear-gradient(clear,clear),url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em middle/9px no-repeat.mw-parser-output .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription abackground:linear-gradient(clear,clear),url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em middle/9px no-repeat.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolour:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:linear-gradient(clear,transparent),url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")correct 0.1em center/12px no-repeat.mw-parser-output code.cs1-codecolour:inherit;background:inherit;border:none;padding:inherit.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;color:#33aa33;margin-left:0.3em.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em.mw-parser-output .quotation .mw-selflinkfont-weight:inheritO'Connor, Alice (December 3, 2014). "Car-To-Ball: Rocket League". Rock, Paper, Shotgun. Archived from the original on July 2, 2015. Retrieved June 1, 2015. ^ a b c d e Mejia, Ozzie (May 18, 2015). "Rocket League preview: gas-powered goals". Shacknews. CraveOnline. Archived from the original on May 22, 2015. Retrieved June 1, 2015. ^ Barket, Sammy (July 9, 2016). "Guide: How to Play Like a Pro in PS4's Rocket League". Push Square. Archived from the original on November 1, 2016. Retrieved October 31, 2016. ^ Stanton, Rich (July 24, 2016). "Rocket League review – a turbo-charged joy to play". The Guardian. Archived from the unique on October 31, 2016. Retrieved October 31, 2016. ^ Makuch, Eddie (February 14, 2016). "Rocket League Max Player Count Increase Under Consideration". GameSpot. Archived from the unique on February 15, 2016. Retrieved February 14, 2016. ^ Parker, Max (August 4, 2016). "Rocket League game modes and ranking guide". Polygon. Archived from the unique on November 1, 2016. Retrieved October 31, 2016. ^ Makuch, Eddie (November 18, 2016). "Rocket League Update Will Help Improve Your Skills With New Custom Training Mode". GameSpot. Archived from the unique on March 5, 2018. Retrieved November 18, 2016. ^ a b c Dunham, Jeremy (October 28, 2015). "Mix, Match, and Mutate in Rocket League This November". PlayStation Blog. Sony Computer Entertainment America. Archived from the unique on October 29, 2015. Retrieved October 28, 2015. ^ a b Pereira, Chris (December 14, 2015). "Rocket League's Hockey Mode, Winter Event Now Available". GameSpot. CBS Interactive. Archived from the original on December 16, 2015. Retrieved December 15, 2015. ^ Craft, Scott (January 7, 2016). "'Rocket League' News: Snow Day Mutator Gets Extension As Community Surpasses 10 Million Players". iDigitalTimes. IBT Media. Archived from the original on January 12, 2016. Retrieved January 11, 2016. ^ "Steam Community :: Group Announcements :: Rocket League". steamcommunity.com. February 10, 2016. Archived from the unique on February 13, 2016. Retrieved February 12, 2016. ^ Saed, Sherif (March 11, 2016). "Rocket League dev teasing basketball-themed mode". VG247. Archived from the original on March 12, 2016. Retrieved March 11, 2016. ^ Paget, Mat (March 29, 2016). "Rocket League Basketball Is Coming Soon [UPDATE]". GameSpot. Archived from the original on April 2, 2016. Retrieved March 29, 2016. ^ a b c Makuch, Eddie (April 20, 2016). "See Rocket League's New Basketball Mode in Action, Coming Next Week". GameSpot. Archived from the unique on April 23, 2016. Retrieved April 20, 2016. ^ Pagat, Mat (April 25, 2016). "Rocket League Basketball Update Is Rolling Out Now". GameSpot. Archived from the original on April 29, 2016. Retrieved April 25, 2016. ^ a b O'Conner, James (August 8, 2016). "Rocket League's free 'Rumble' mode will add power-ups". VG247. Archived from the unique on August 9, 2016. Retrieved August 8, 2016. ^ O'Conner, James (December 2, 2016). "Rocket League: Starbase Arc arena shown at The Game Awards". VG247. Archived from the unique on December 4, 2016. Retrieved December 8, 2016. ^ Makuch, Eddie (December 7, 2016). "Major Rocket League Update Arrives Today, Here's Everything It Adds". GameSpot. Archived from the original on December 12, 2016. Retrieved December 7, 2016. ^ Fahey, Mike (March 13, 2017). "Players Dig Their Own Goal In Rocket League's Dropshot Mode". Kotaku. Archived from the original on March 13, 2017. Retrieved March 13, 2017. ^ Makuch, Eddie (March 24, 2017). "Rocket League's Free Mode That Totally Changes The Game Is Out Now". GameSpot. Archived from the unique on March 23, 2017. Retrieved March 24, 2017. ^ Morton, Lauren (December 4, 2019). "Rocket League ditches loot boxes and introduces an item shop". Rock Paper Shotgun. Retrieved December 5, 2019. ^ Team, Psyonix (October 1, 2019). "Blueprints and Final Crate Revealed". Rocket League® - Official Site. Retrieved September 22, 2020. ^ Makedonski, Brett (August 6, 2019). "Rocket League is getting rid of its crate system". Destructoid. Retrieved August 6, 2019. ^ Wales, Matt (October 1, 2019). "Psyonix unveils Rocket League's new monetisation system ahead of loot boxes' December removal". Eurogamer. Archived from the unique on October 1, 2019. Retrieved October 1, 2019. ^ Team, Psyonix (November 20, 2019). "The Item Shop: A Closer Look". Rocket League® - Official Site. Retrieved September 22, 2020. ^ a b Yin-Poole, Wesley (May 11, 2018). "Rocket League gets cross-platform party support this summer". Eurogamer. Archived from the original on May 11, 2018. Retrieved May 11, 2018. ^ Makedonski, Brett. "Rocket League's new Rocket Pass might inadvertently be a crate killer". Destructoid. Archived from the original on January 4, 2020. Retrieved September 7, 2018. ^ a b c d e f g Parkin, Simon (November 1, 2015). "Rocket League: The long road to overnight success". Eurogamer. Archived from the unique on March 16, 2016. Retrieved March 15, 2016. ^ a b c d e f g Wawro, Alex (July 21, 2015). "Why some old designs are worth revisiting: A Rocket League story". Gamasutra. Archived from the unique on March 16, 2016. Retrieved March 15, 2016. ^ Hagewood, Dave (August 19, 2015). "Game Design Deep Dive: Rocket jumping in Rocket League". Gamasutra. Archived from the original on March 17, 2016. Retrieved March 15, 2016. ^ a b c d H. Needleman, Sarah (December 17, 2015). "How 'Rocket League' Became 2015′s Surprise Videogame Hit". Wall Street Journal. Archived from the unique on December 17, 2015. Retrieved December 18, 2015. ^ Chalk, Andy (December 17, 2015). "Rocket League has raked in a cool million dollars". PC Gamer. Future US. Archived from the original on December 20, 2015. Retrieved December 19, 2015. ^ a b c d Bratt, Chris (March 30, 2016). "Why Rocket League blew up (and its predecessor didn't)". Eurogamer. Archived from the original on April 2, 2016. Retrieved March 30, 2016. ^ Prescott, Shaun (June 19, 2016). "EA turned down Rocket League, according to a Psyonix dev". PC Gamer. Archived from the original on July 23, 2016. Retrieved July 18, 2016. ^ a b c d e f g h i Baker, Chris (March 25, 2016). "Smart calls, timing, luck, & poverty: How Rocket League succeeded". Gamasutra. Archived from the original on March 28, 2016. Retrieved March 25, 2016. ^ a b c d Straton, Rich (September 6, 2016). "Rocket League: how the game's overnight success was a decade in the making". The Guardian. Archived from the original on September 6, 2016. Retrieved September 7, 2016. ^ a b c Morrison, Angus (September 2, 2015). "The Making Of Rocket League". Rock Paper Shotgun. Archived from the original on April 18, 2016. Retrieved March 26, 2016. ^ "Rocket League is coming to iOS and Android, but not as you know it". Trusted Reviews. March 24, 2021. Retrieved April 14, 2021. ^ a b Mahardy, Mike (March 22, 2016). "Xbox One/PS4 Cross-Play and Winning Awards--Rocket League Dev Interview". GameSpot. Archived from the original on March 25, 2016. Retrieved March 22, 2016. ^ a b c Seppela, Timothy (June 24, 2017). "'Rocket League' will die without cross-console multiplayer". Engadget. Archived from the original on June 27, 2017. Retrieved June 28, 2017. ^ Pereira, Chris (December 4, 2015). "Rocket League on Xbox One Lacks Cross-Platform Play With PC, PS4". GameSpot. CBS Interactive. Archived from the unique on December 6, 2015. Retrieved December 4, 2015. ^ a b Good, Owen (March 14, 2016). "Cross-platform play coming to Rocket League as Xbox Live opens up to other consoles". Polygon. Archived from the unique on March 14, 2016. Retrieved March 14, 2016. ^ Good, Owen (May 24, 2016). "Rocket League update delivers cross-platform play to Xbox One". Polygon. Archived from the original on May 25, 2016. Retrieved May 24, 2016. ^ Skrebels, Joe (July 26, 2016). "ROCKET LEAGUE: WHY PS4-XBOX ONE CROSS-NETWORK PLAY IS 'INEVITABLE'". IGN. Archived from the unique on July 27, 2016. Retrieved July 26, 2016. ^ Saed, Sharif (March 21, 2016). "Rocket League devs already know how to add cross-network multiplayer". VG247. Archived from the unique on March 25, 2016. Retrieved March 21, 2016. ^ Skrebels, Joe (July 20, 2016). "Rocket League PS4-Xbox One Cross-Network Play Now Ready for Release, Only Needs Sony's Approval". IGN. Archived from the original on July 21, 2016. Retrieved July 20, 2016. ^ a b c Dornbush, Jonathan (March 29, 2017). "Rocket League Dev on Game's Growth, Future Plans". IGN. Archived from the unique on March 30, 2017. Retrieved March 29, 2017. ^ Yin-Poole, Wesley (June 13, 2017). "Sony defends decision to block PS4 cross-play with Xbox One and Nintendo Switch". Eurogamer. Archived from the unique on June 13, 2017. Retrieved June 13, 2017. ^ Watts, Steve. "Rocket League Dev Hopeful For PS4 Cross-Play, Delays RocketID Update". GameSpot. Archived from the unique on October 24, 2018. Retrieved October 23, 2018. ^ Devore, Jordan (September 28, 2018). "Sony explains why PS4 cross-play took this long". Destructoid. Archived from the original on July 31, 2020. Retrieved September 28, 2018. ^ Durham, Jeremy (January 14, 2019). "Full Cross-Platform Play Now Live in Rocket League". PlayStation Blog. Archived from the unique on January 14, 2019. Retrieved January 14, 2019. ^ Wales, Matt (February 12, 2019). "Rocket League's long-awaited cross-platform party system arrives this month". Eurogamer. Archived from the original on February 15, 2019. Retrieved February 15, 2019. ^ a b Sarkar, Samit (June 1, 2016). "Rocket League surpasses 5M copies sold, 15M players". Polygon. Archived from the unique on June 2, 2016. Retrieved June 1, 2016. ^ Senior, Tom (November 26, 2015). "Rocket League hockey-themed Snow Day mode dated". PC Gamer. Future US. Archived from the unique on November 28, 2015. Retrieved November 28, 2015. ^ Saed, Sharif (February 19, 2016). "Rocket League – Snow Day hockey playlist comes back next week". VG247. Archived from the unique on March 17, 2016. Retrieved March 15, 2016. ^ Hillier, Brenna (February 3, 2016). "Rocket League to introduce experimental maps playlist". VG247. Gamer Network. Archived from the original on February 16, 2016. Retrieved February 25, 2016. ^ a b c d Caldwell, Brendan (September 8, 2016). "Ready To Rumble: Rocket League's New Mode Out Today". Rock Paper Shotgun. Archived from the unique on September 9, 2016. Retrieved September 8, 2016. ^ Skipper, Ben (August 13, 2015). "Rocket League's Supersonic Fury DLC now available on PS4 and PC". International Business Times. IBTimes. Archived from the unique on August 15, 2015. Retrieved August 13, 2015. ^ a b "Patch Notes v1.22". Rocket League. September 8, 2016. Archived from the unique on September 23, 2016. Retrieved September 11, 2016. ^ Dingman, Hayden (August 27, 2015). "Valve bundles free copy of Rocket League with Steam Machine preorders". PCWorld. IDG Consumer & SMB. Archived from the unique on August 29, 2015. Retrieved August 27, 2015. ^ Fonbuena, Jason (October 9, 2015). "'Rocket League: Revenge Of The Battle-Cars' DLC Release Oct 13; Halloween Unlockables To Follow". Franchise Herald. Archived from the original on October 12, 2015. Retrieved October 22, 2015. ^ Craft, Scott (May 10, 2015). "Rocket League Halloween DLC Announced; Coming After Revenge Of The Battle-Cars, Says Psyonix". iDigitalTimes. IBT Media. Archived from the original on October 9, 2015. Retrieved October 22, 2015. ^ Makuch, Eddie (November 18, 2015). "Rocket League Goes Mad Max With Post-Apocalyptic DLC". GameSpot. CBS Interactive. Archived from the original on November 19, 2015. Retrieved November 19, 2015. ^ a b Dunham, Jeremy (November 18, 2015). "Rocket League: Chaos Run DLC coming this December". PlayStation Blog Europe. Sony Computer Entertainment Europe. Archived from the original on November 19, 2015. Retrieved November 19, 2015. ^ Dunning, Jason (June 21, 2016). "Rocket League Update 1.19 Is Live, Adds Neo Tokyo Arena & Starts Season 3". PlayStation LifestylesStyle. Archived from the unique on August 3, 2016. Retrieved July 21, 2016. ^ Pagat, Mat (June 6, 2016). "Rocket League Brings Trade-In System in Next Update, Player Trading Coming Later". GameSpot. Archived from the unique on June 9, 2016. Retrieved June 6, 2016. ^ Pereira, Chris (July 11, 2016). "Rocket League Adding TF2/Counter Strike-Style Crate System". GameSpot. Archived from the unique on July 14, 2016. Retrieved July 11, 2016. ^ Nunneley, Stephany. "Enter the AquaDome in the latest Rocket League DLC, out today". VG247. Archived from the unique on October 5, 2016. Retrieved October 6, 2016. ^ Mahardy, Mike (June 3, 2015). "Twisted Metal's Sweet Tooth Joins Rocket League". IGN. IGN Entertainment. Archived from the unique on July 10, 2015. Retrieved June 4, 2015. ^ Skipper, Ben (October 21, 2015). "Rocket League's Back To The Future Day DLC launches on PC and PS4". International Business Times. IBTimes. Archived from the original on October 23, 2015. Retrieved October 22, 2015. ^ a b Zorine, Te (December 3, 2015). "Rocket League coming to Xbox One". GameSpot. CBS Interactive. Archived from the original on December 6, 2015. Retrieved December 4, 2015. ^ Makuch, Eddie (March 8, 2016). "You Can Now Use the Batmobile in Rocket League". GameSpot. Archived from the original on September 6, 2016. Retrieved September 9, 2016. ^ Dornbrush, Jonathan (March 31, 2017). "Rocket League: Fate of the Furious DLC Announced". IGN. Archived from the original on March 31, 2017. Retrieved March 31, 2017. ^ Newhouse, Alex (June 28, 2017). "Free Rick And Morty DLC Coming To Rocket League Next Week". GameSpot. Archived from the original on September 28, 2017. Retrieved June 28, 2017. ^ Stevens, Colin Daniel (June 4, 2018). "Rocket League Jurassic World Dlc Announced". IGN. Retrieved June 4, 2018. ^ Brown, Fraser (September 3, 2015). "Rocket League 1.05 will kick off season one, add Chivalry items and let you control the music". PCGamesN. Retrieved March 18, 2018. ^ Seeto, Damian (November 27, 2015). "Rocket League To Be Updated Next Week With Free Portal Accessories". Attack of the Fanboy. Modern Media Group. Archived from the original on December 1, 2015. Retrieved November 28, 2015. ^ a b Makuch, Eddie (April 20, 2016). "Rocket League Passes 14 Million Users, Next Crossover Promo Detailed". GameSpot. Archived from the unique on April 23, 2016. Retrieved April 20, 2016. ^ Makuch, Eddie (April 25, 2016). "Rocket League's Basketball Update Just Got Even Bigger, See New Content Here". GameSpot. Archived from the unique on April 28, 2016. Retrieved April 25, 2016. ^ Fahey, Mike (February 9, 2017). "Hot Wheels street machines Twin Mill III and Bone race into Rocket League on February 21". Kotaku. Archived from the unique on February 9, 2017. Retrieved February 9, 2017. ^ Dayus, Oscar (February 9, 2017). "Rocket League Getting Hot Wheels DLC, See New Cars In Action Here". GameSpot. Archived from the original on March 21, 2017. Retrieved February 9, 2017. ^ a b Purchase, Robert (February 21, 2017). "Rocket League 4K PlayStation Pro support arrives". Eurogamer. Archived from the unique on February 22, 2017. Retrieved February 21, 2017. ^ Wilson, Ben (June 12, 2019). "Rocket League adds official Ghostbusters mode to kick off its Radical Summer event". GamesRadar+. Archived from the original on July 27, 2019. Retrieved July 27, 2019. ^ Dedmon, Tanner (July 21, 2019). "Rocket League's Next Radical Summer Phase Includes a Knight Rider Car and WWE Items". Comicbook.com. Archived from the unique on July 27, 2019. Retrieved July 27, 2019. ^ a b Makuch, Eddit (February 26, 2016). "Rocket League Reaches 12 Million Players, As Dev Explains Sales Breakdown". GameSpot. Archived from the unique on February 29, 2016. Retrieved February 26, 2016. ^ Mejia, Ozzie (October 9, 2019). "Stranger Things coming to Rocket League Haunted Hallows Event". Shacknews. Archived from the unique on October 9, 2019. Retrieved October 9, 2019. ^ Wilde, Tyler (April 29, 2020). "Rocket League's Heatseeker mode is coming back at the end of May". PC Gamer. ^ Michael, Cale (April 16, 2020). "Rocket League's new Heatseeker mode now available in online matches". Dot Esports. Archived from the unique on May 26, 2020. Retrieved May 2, 2020. ^ "Rocket League (Official Game Soundtrack)". iTunes. Apple Inc. Archived from the unique on July 24, 2015. Retrieved July 19, 2015. ^ Cyliena (April 9, 2015). "Rocket League: Interview With Thomas Silloway". ZAM.com. ZAM Network. Archived from the unique on October 23, 2015. Retrieved July 7, 2015. ^ Ault, Mike. "Official Soundtrack Vol. 2 Available Tomorrow". Rocket League. Archived from the unique on September 23, 2016. Retrieved July 12, 2016. ^ Carpenter, Nicole (July 15, 2016). "Rocket League Soundtrack Coming to Vinyl". IGN. Archived from the original on July 17, 2016. Retrieved July 15, 2016. ^ Peterson, Joel. "Rocket League 2nd Anniversary 'birthday' update available today". Destructoid. Archived from the unique on March 5, 2018. Retrieved July 24, 2017. ^ Landon Fleury (July 5, 2017). "Rocket League's "Anniversary" Update Brings Forth New Monstercat Compilation". Your EDM. Archived from the original on July 29, 2017. Retrieved July 26, 2017. ^ Cihak, Lennon. "Monstercat & Rocket League Release Vol. 2". noiseprn.com. Archived from the original on May 29, 2018. Retrieved April 3, 2018. ^ Gilyadov, Alex. "Rocket League Salty Shores Update Detailed, Release Date Announced". IGN. Archived from the original on May 29, 2018. Retrieved May 28, 2018. ^ Goslin, Austen (March 24, 2021). "Rocket League is coming to phones". Polygon. Retrieved March 24, 2021. CS1 maint: discouraged parameter (link) ^ Martin, Michael (October 23, 2014). "Psyonix Announces Rocket League Coming Spring 2015". IGN. IGN Entertainment. Retrieved June 1, 2015. ^ Dunham, Jeremy (April 24, 2015). "Rocket League closed beta starts today – sign up now". PlayStation Blog Europe. Sony Computer Entertainment Europe. Archived from the original on April 29, 2015. Retrieved June 1, 2015. ^ Bennette, Matthew (May 13, 2015). "Rocket League second beta test begins today on PS4". EGMNOW. EGM Media. Archived from the unique on May 15, 2015. Retrieved June 1, 2015. ^ Dunham, Jeremy (June 3, 2015). "Rocket League launches on 7th July, Sweet Tooth joins roster". PlayStation Blog Europe. Sony Computer Entertainment Europe. Archived from the original on October 26, 2015. Retrieved November 12, 2015. ^ Klepek, Patrick (July 17, 2015). "Rocket League Is So Good, Nobody Minds That The Servers Suck". Kotaku. Archived from the original on March 4, 2016. Retrieved March 15, 2016. ^ Reilly, Luke. "Rocket League Xbox One Release Date Revealed". IGN. Archived from the original on February 10, 2016. Retrieved February 10, 2016. ^ a b Makuch, Eddie. "Rocket League PS4/Xbox One/PC Physical Edition Comes With Four New Cars". GameSpot. Archived from the unique on April 10, 2016. Retrieved April 8, 2016. ^ Arif, Shabana (July 6, 2016). "Rocket League Collector's Edition hits retail". VG247. Archived from the original on July 7, 2016. Retrieved July 6, 2016. ^ Saed, Sharif (April 7, 2016). "Rocket League retail version release date announced, includes four new cars". VG247. Archived from the unique on April 20, 2016. Retrieved July 6, 2016. ^ Makuch, Eddie (February 29, 2016). "Rocket League PS4/Xbox One Physical Retail Edition Includes Exclusive Items". GameSpot. Archived from the unique on April 4, 2016. Retrieved March 25, 2016. ^ Sirani, Jordan (October 25, 2017). "Warner Bros. to Publish 'Updated' Rocket League Physical Edition". IGN. Archived from the unique on October 25, 2017. Retrieved October 25, 2017. ^ Conners, Devin (February 14, 2017). "Rocket League: PS4 Pro Support Coming February 21". PlayStation Blog. Archived from the original on February 14, 2017. Retrieved February 14, 2017. ^ Wales, Matt (October 30, 2017). "Rocket League careens onto Switch in November". Eurogamer. Archived from the original on October 30, 2017. Retrieved October 30, 2017. ^ Faller, Patrick (November 14, 2017). "Rocket League Out Now On Switch With Cross-Play And Nintendo-Themed Cars". GameSpot. Archived from the original on November 15, 2017. Retrieved November 14, 2017. ^ a b Dornbrush, Jonathan (March 28, 2017). "Psyonix 'Evaluating' Whether to Bring Rocket League to Switch". IGN. Archived from the original on March 28, 2017. Retrieved March 28, 2017. ^ Sarkar, Samit (June 13, 2017). "Rocket League coming to Nintendo Switch". Polygon. Archived from the unique on July 1, 2017. Retrieved June 13, 2017. ^ Webster, Andrew (August 23, 2017). "The Nintendo Switch version of Rocket League will have Mario and Metroid cars". The Verge. Archived from the unique on August 23, 2017. Retrieved August 23, 2017. ^ Grubb, Jeff (June 26, 2017). "Rocket League studio Psyonix loves Switch, live services, and working with Tencent". VentureBeat. Archived from the original on August 24, 2017. Retrieved June 27, 2017. ^ "Panic Button Helps Bring Rocket League to Xbox One – Who Are They?". Archived from the unique on October 30, 2017. ^ "Rocket League – Nintendo Switch Trailer". Nintendo E3 2017. YouTube. Archived from the original on June 19, 2017. ^ "Rocket League update to support 4K on PS4 Pro, 1080p and 60fps on PS4 coming this month". VG247. Archived from the unique on February 18, 2017. ^ "PS4 Pro support officially coming to Rocket League". EGM Now. Archived from the original on February 15, 2017. Retrieved June 19, 2017. ^ Bachtler, James (April 20, 2017). "Tencent bringing free-to-play Rocket League to China". GamesIndustry.biz. Archived from the unique on April 20, 2017. Retrieved April 20, 2017. ^ Valetine, Rebekah (July 30, 2019). "Rocket League gets license approval in China". GamesIndustry.biz. Retrieved July 30, 2019. ^ a b Makuch, Eddie (March 10, 2017). "Rocket League Passes 10.5 Million Sales, As Dev Explains Why No Sequel Is Coming Soon". GameSpot. Archived from the unique on March 11, 2017. Retrieved March 10, 2017. ^ Statt, Nick (May 2, 2019). "Epic's Rocket League acquisition made a messy situation even messier". The Verge. Archived from the original on May 8, 2019. Retrieved May 8, 2019. ^ Chalk, Andy (May 3, 2019). "Rocket League is getting review bombed because Epic bought Psyonix". PC Gamer. Retrieved May 8, 2019. ^ Watts, Steve (May 3, 2019). "Rocket League Review Bombed After Epic Acquisition Announced; Steam Steps In". GameSpot. Archived from the original on May 5, 2019. Retrieved May 21, 2019. ^ Gilliam, Ryan (January 23, 2020). "Rocket League drops Mac and Linux support". Polygon. Retrieved January 23, 2020. ^ Peters, Jay (January 23, 2020). "Rocket League is killing online multiplayer on macOS and Linux". The Verge. Archived from the unique on January 23, 2020. Retrieved January 23, 2020. ^ Beckhelling, Imogen (January 27, 2020). "Rocket League ending Mac and Linux support because they represent "less than 0.3%" of active players". Rock Paper Shotgun. Archived from the original on January 27, 2020. Retrieved January 27, 2020. ^ Wawro, Alex (April 7, 2016). "Rocket League will now be used to teach kids important life lessons". Gamasutra. Archived from the unique on April 10, 2016. Retrieved April 7, 2016. ^ Weber, Rachel (May 3, 2017). "'Rocket League's Signs up as Official WWE Sponsor". Glixel. Archived from the original on May 6, 2017. Retrieved May 3, 2017. ^ Wolf, Jacob (May 17, 2017). "Rocket League partners with WWE to sponsor Backlash, Great Balls of Fire and SummerSlam". ESPN. Archived from the original on June 10, 2017. Retrieved July 12, 2017. ^ Donnelly, Joe. "Rocket League announces WWE partnership". PC Gamer. Archived from the unique on March 2, 2018. Retrieved March 2, 2018. ^ IGN News (February 26, 2018). "WWE Items Coming to Rocket League". IGN. Archived from the unique on February 27, 2018. Retrieved May 4, 2018. ^ Makuch, Eddie (February 2, 2017). "Rocket League Toys Are Coming, As Game Passes 26 Million Players". GameSpot. Archived from the unique on February 4, 2017. Retrieved February 2, 2017. ^ Makuch, Eddie (May 2, 2017). "Rocket League's New Toy Line Launches In June, See Them Here". GameSpot. Archived from the unique on May 4, 2017. Retrieved May 3, 2017. ^ Makuch, Eddie (May 30, 2017). "Rocket League Is Free With These Nvidia Cards, As Game Gets First TV Commercials". GameSpot. Archived from the original on May 31, 2017. Retrieved May 31, 2017. ^ Gartenburg, Chaim (February 14, 2018). "Hot Wheels is bringing Rocket League to life with remote control cars". The Verge. Archived from the original on February 14, 2018. Retrieved February 14, 2018. ^ Wright, Steven (September 15, 2020). "Rocket League Going Free-To-Play September 23 With A Fortnite Crossover". GameSpot. Retrieved September 15, 2020. ^ a b Webster, Andrew (July 21, 2020). "Rocket League is going free-to-play". The Verge. Archived from the unique on July 21, 2020. Retrieved July 21, 2020. ^ Reynolds, Matthew (September 23, 2020). "Rocket League Season 1 Rocket Pass cars, wheels and other rewards, including tier 70 Harbinger GXT". Eurogamer. Retrieved September 23, 2020. ^ McWhertor, Michael (September 2, 2020). "Rocket League won't require PS Plus, Nintendo Switch Online after going free-to-play". The Verge. Retrieved September 2, 2020. ^ Harris, Iain (July 21, 2020). "Rocket League will leave the Steam store once it's free-to-play on the Epic Game Store". PCGamesN. Archived from the unique on July 22, 2020. Retrieved July 21, 2020. ^ Hussain, Tamoor (February 15, 2016). "Rocket League Dev Explains New Esports Drive". GameSpot. Archived from the unique on March 4, 2016. Retrieved March 2, 2016. ^ Makuch, Eddie (March 2, 2016). "Rocket League Pro League Announced, Offers ,000 in Prizes". GameSpot. Archived from the unique on March 4, 2016. Retrieved March 2, 2016. ^ Lemmon, Kyle. "Introducing the Rocket League Championship Series". Rocket League. Archived from the original on October 17, 2016. Retrieved April 4, 2016. ^ Makedonski, Brett (February 8, 2017). "Rocket League has a different approach to divvying up community-raised money". Destructoid. Archived from the unique on February 9, 2017. Retrieved February 8, 2017. ^ Labbe, Mark (July 10, 2015). "Rocket League Now an Official eSport, Kickoff Cups Begin Sunday". PlayStation ExistenceStyle. CraveOnline. Archived from the unique on July 16, 2015. Retrieved August 2, 2015. ^ pitmonkey (September 3, 2015). "MLG Announces Season 1 of the MLG Pro Rocket League". Major League Gaming. Archived from the unique on September 7, 2015. Retrieved September 3, 2015. ^ a b Hayward, Andrew (July 21, 2017). "Rocket League's X Games Debut Scores Solid Landing". Red Bull. Red Bull GmbH. Archived from the original on March 19, 2018. Retrieved March 18, 2018. ^ Newhouse, Alex (June 28, 2017). "Rocket League Coming To This Year's Summer X Games". GameSpot. Archived from the unique on June 28, 2017. Retrieved June 28, 2017. ^ Hayward, Andrew (July 17, 2017). "This Brutal 'Rocket League' Fake-Out Helped Seal NRG's X-Games Victory". Waypoint. Vice Media. Archived from the original on March 18, 2018. Retrieved March 18, 2018. ^ Chan, Stephanie (June 21, 2017). "Rocket League is NBC's test drive for esports". Venture Beat. Archived from the original on August 9, 2017. Retrieved June 21, 2017. ^ Shah, Saqib (August 17, 2017). "'Collegiate Rocket League' is invading campuses this fall". Engadget. Archived from the unique on August 17, 2017. Retrieved August 17, 2017. ^ Shah, Saqid (November 9, 2017). "TBS series will spotlight 'Rocket League' tournament's top teams". Engadget. Archived from the unique on November 9, 2017. Retrieved November 9, 2017. ^ Hayward, Andrew (December 5, 2017). "The Batmobile Couldn't Come Out and Play at a 'Rocket League' Tournament". Vice. Archived from the unique on December 6, 2017. Retrieved December 5, 2017. ^ Mather, Chance (September 24, 2020). "Announcing RLCS X". Rocket League Esports. ^ a b "Rocket League Critic Reviews for Xbox One". Metacritic. CBS Interactive. Archived from the unique on March 29, 2016. Retrieved April 29, 2016. ^ a b "Rocket League Critic Reviews for PlayStation 4". Metacritic. CBS Interactive. Archived from the unique on March 8, 2016. Retrieved April 29, 2016. ^ a b "Rocket League Critic Reviews for PC". Metacritic. CBS Interactive. Archived from the unique on April 26, 2016. Retrieved April 29, 2016. ^ a b "Rocket League Critic Reviews for Switch". Metacritic. CBS Interactive. Archived from the original on December 26, 2017. Retrieved December 9, 2017. ^ Concepcion, Miguel (July 30, 2015). "Rocket League review". Gamespot. Archived from the unique on July 18, 2015. Retrieved December 18, 2018. ^ Tyrrel, Brandin (December 6, 2017). "Rocket League review". IGN. Archived from the unique on January 20, 2019. Retrieved January 20, 2019. ^ a b c d Elliot, Matt (July 13, 2015). "ROCKET LEAGUE". PC Gamer. Future US. Archived from the original on July 17, 2015. Retrieved July 18, 2015. ^ a b c d Kuchera, Ben (July 27, 2015). "Rocket League review: Fever Pitch". Polygon. Vox Media. Archived from the original on July 29, 2015. Retrieved July 28, 2015. ^ a b c d e Burns, Steven (July 9, 2015). "Rocket League Review". VideoGamer.com. Candy Banana. Archived from the unique on July 25, 2015. Retrieved July 25, 2015. ^ a b c Bolt, Neil (July 10, 2015). "Rocket League Review: one of the best multiplayer experiences of this generation". PSU.com. Archived from the original on July 16, 2015. Retrieved July 25, 2015. ^ a b Summa, Robert (April 30, 2015). "Rocket League on PS4: You should be playing this". Destructoid. ModernWay. Archived from the unique on June 3, 2015. Retrieved June 1, 2015. ^ a b Meer, Alec (July 7, 2017). "Is Rocket League still welcoming to new and casual players?". Rock Paper Shotgun. Archived from the original on July 7, 2017. Retrieved July 7, 2017. ^ Cox, Matt (December 11, 2019). "Rocket League's new Blueprints are too expensive, but still better than loot boxes". Rock Paper Shotgun. Archived from the unique on December 11, 2019. Retrieved December 11, 2019. ^ Said, Sherif (December 9, 2019). "Rocket League's new blueprint system catches a tonne of flak despite getting rid of loot boxes". VG247. Archived from the original on December 10, 2019. Retrieved December 11, 2019. ^ Madedonski, Brett (December 11, 2019). "Rocket League reworks its universally-hated new microtransaction system". Destructoid. Retrieved December 11, 2019. ^ Psyonix (July 11, 2015). "Rocket League on Twitter: "WOW! We have shattered our all-time concurrent gamers excessive -- 120,000!!! Also, we're adding more servers because,... damn, 120K!"". Twitter. Archived from the original on March 5, 2018. Retrieved January 12, 2016. ^ Psyonix (July 11, 2015). "Rocket League on Twitter: "New all-time concurrent! 124,000 gamers. We LOVE YOU GUYS!"". Twitter. Archived from the unique on March 5, 2016. Retrieved January 12, 2016. ^ Crecente, Brian (July 29, 2015). "Rocket League hits 5M downloads, more than double that of predecessor". Polygon. Vox Media. Archived from the unique on July 31, 2015. Retrieved July 30, 2015. ^ Pereira, Chris (July 20, 2015). "Don't Worry, Rocket League Isn't Adding Power-Ups or Weapons". GameSpot. CBS Interactive. Archived from the unique on July 24, 2015. Retrieved July 25, 2015. ^ Klepek, Patrick (July 17, 2015). "Rocket League Is So Good, Nobody Minds That The Servers Suck". Kotaku. Gawker Media. Archived from the original on July 19, 2015. Retrieved July 18, 2015. ^ Wawro, Alex (July 21, 2015). "Why some old designs are worth revisiting: A Rocket League story". Gamasutra. UBM Tech. Archived from the unique on July 27, 2015. Retrieved July 30, 2015. ^ Makuch, Eddie (August 27, 2015). "Rocket League sells 1 million copies on Steam". GameSpot. CBS Interactive. Archived from the original on August 29, 2015. Retrieved August 29, 2015. ^ Makuch, Eddie (December 1, 2015). "Rocket League Hits 8 Million Players, New DLC Released". GameSpot. CBS Interactive. Archived from the original on December 3, 2015. Retrieved December 1, 2015. ^ Phillips, Tom (December 18, 2015). "Rocket League has made m". Eurogamer. Gamer Network. Archived from the original on December 20, 2015. Retrieved December 18, 2015. ^ Kerr, Chris (February 25, 2016). "Rocket League revenue hits million, sales nearly at 4 million". Gamasutra. UBM TechWeb. Archived from the unique on March 10, 2016. Retrieved February 25, 2016. ^ Saed, Sharif (March 7, 2016). "Rocket League tops 1 million players on Xbox One". VG247. Archived from the original on March 8, 2016. Retrieved March 7, 2016. ^ Newhouse, Alex (June 10, 2016). "Rocket League Hits 220,000 Concurrent Players a Year After Its First Release". GameSpot. Archived from the unique on June 12, 2016. Retrieved June 10, 2016. ^ Pereira, Chris (July 8, 2016). "As Rocket League Turns One, PS4 Remains Its Most Popular Platform". GameSpot. Archived from the unique on July 11, 2016. Retrieved July 8, 2016. ^ Makuch, Eddie (January 11, 2017). "Rocket League Passes New Milestones". GameSpot. Archived from the unique on January 4, 2018. Retrieved January 11, 2017. ^ Skrebels, Joe (January 6, 2017). "Rocket League was PS4's Most Downloaded Game 2016". IGN. Archived from the original on January 7, 2017. Retrieved January 6, 2017. ^ Williams, Mike (January 3, 2018). "Rocket League Crosses 40 Million Players Worldwide". US Gamer. Archived from the unique on January 3, 2018. Retrieved January 3, 2017. ^ "Rocket League reaches 50 million players worldwide". GamesIndustry.biz. September 19, 2018. Retrieved September 19, 2018. ^ Dring, Christopher (April 12, 2017). "Rocket League physical sales pass 1m". GamesIndustry.biz. Archived from the original on April 12, 2017. Retrieved April 12, 2017. ^ Sayers, Simon (June 19, 2015). "E3 2015 Awards: Best Sports Game". PSU.com. Archived from the original on June 21, 2015. Retrieved June 21, 2015. ^ Shepard, Kenneth (June 22, 2015). "Gaming Trend's Best of E3 2015 Awards". Gaming Trend. Archived from the original on June 23, 2015. Retrieved June 22, 2015. ^ Sarkar, Samit (November 13, 2015). "Here are the nominees for The Game Awards 2015". Polygon. Vox Media. Archived from the original on January 11, 2016. Retrieved November 14, 2015. ^ Crecente, Brian (February 19, 2016). "Fallout 4 named game of the year during DICE Awards". Polygon. Vox Media. Archived from the original on March 14, 2016. Retrieved March 10, 2016. ^ McWheator, Michael (March 16, 2016). "Game Developers Choice Award winners led by Her Story, The Witcher 3". Polygon. Archived from the original on April 8, 2016. Retrieved March 16, 2016. ^ Sarkar, Samit (March 21, 2016). "The Witcher 3 takes top honors at yet another award show, the SXSW Gaming Awards". Polygon. Archived from the unique on April 6, 2016. Retrieved March 22, 2016. ^ Stuart, Keith (April 7, 2016). "Bafta game awards 2016 – Fallout 4 wins best game, but independent titles dominate". The Guardian. Archived from the original on April 8, 2016. Retrieved April 7, 2016. ^ Nunnely, Stephany (March 10, 2016). "Rocket League, The Witcher 3, Fallout 4, others up for BAFTA Best Game Award". VG247. Gamer Network. Archived from the unique on May 2, 2016. Retrieved March 10, 2016. ^ Webber, Jordan Erica (March 9, 2017). "Bafta games awards 2017: Inside and Uncharted 4 lead the way". The Guardian. Archived from the original on March 10, 2017. Retrieved March 9, 2017. ^ "Uncharted 4 wins best game at Bafta awards". BBC. April 6, 2017. Archived from the unique on April 6, 2017. Retrieved April 6, 2017. ^ Gaito, Eri (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Archived from the unique on January 10, 2018. Retrieved January 10, 2018. ^ "Best of 2017 Awards: Best Spectator Game". IGN. December 20, 2017. Archived from the unique on December 26, 2017. Retrieved January 10, 2018. ^ Game Informer body of workers (January 8, 2018). "The 2017 Sports Game Of The Year Awards". Game Informer. Archived from the unique on January 9, 2018. Retrieved January 10, 2018. ^ Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Archived from the unique on October 11, 2018. Retrieved October 7, 2018. ^ Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Archived from the original on November 16, 2018. Retrieved November 18, 2018. ^ "2018 Gamers' Choice Awards". Gamers' Choice Awards. December 9, 2018. Archived from the unique on January 3, 2019. Retrieved January 3, 2018. ^ Glyer, Mike (November 19, 2018). "2018 Gamers' Choice Awards Nominees". File 770. Archived from the original on January 12, 2019. Retrieved January 3, 2018. ^ "Your 2018 Winners". Australian Games Awards. December 19, 2018. Archived from the unique on January 12, 2019. Retrieved January 3, 2018. ^ Tailby, Stephen (September 20, 2019). "Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards". Push Square. Archived from the original on September 20, 2019. Retrieved September 21, 2019.

External hyperlinks

Official websiteAuthority keep an eye on MBW paintings: c7424c68-d3a5-4c53-8ec2-da2a6d0e224e Retrieved from "https://en.wikipedia.org/w/index.php?title=Rocket_League&oldid=1017834399"

Tried Drawing Some Rocket League Art : RocketLeague

Rocket League Drawing : rocket, league, drawing, Tried, Drawing, Rocket, League, RocketLeague

My Drawing Of Octane From Memory : RocketLeague

Rocket League Drawing : rocket, league, drawing, Drawing, Octane, Memory, RocketLeague

Drew My Favorite Rocket League Car : RocketLeague

Rocket League Drawing : rocket, league, drawing, Favorite, Rocket, League, RocketLeague

The Merc Drawing : RocketLeague

Rocket League Drawing : rocket, league, drawing, Drawing, RocketLeague

The Dominus GT Drawing : RocketLeague

Rocket League Drawing : rocket, league, drawing, Dominus, Drawing, RocketLeague

Potential Influence For Scarab Found In A "how To Draw" Book : RocketLeague

Rocket League Drawing : rocket, league, drawing, Potential, Influence, Scarab, Found, Draw

Rocket League Outline (Page 1) - Line.17QQ.com

Rocket League Drawing : rocket, league, drawing, Rocket, League, Outline, (Page, Line.17QQ.com

ART] Drew An Octane : RocketLeague

Rocket League Drawing : rocket, league, drawing, Octane, RocketLeague

Colouring Page Nissan Gtr Skyline Rocket League | Coloringpage.ca

Rocket League Drawing : rocket, league, drawing, Colouring, Nissan, Skyline, Rocket, League, Coloringpage.ca

Rocket League Coloring Pages . Printwonder-day.com - Coloring Home

Rocket League Drawing : rocket, league, drawing, Rocket, League, Coloring, Pages, Printwonder-day.com

Rocket League Coloring Pages . Print For Free | WONDER DAY

Rocket League Drawing : rocket, league, drawing, Rocket, League, Coloring, Pages, Print, WONDER